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authorskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
committerskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
commit5d20c892dedce7bc7486acbd72fbd35da69e413e (patch)
tree05e04d5e689504c2421cd5772e91a42ee69608ab /src/app
parent6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff)
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/app')
-rw-r--r--src/app/main.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/app/main.cc b/src/app/main.cc
index c85877b..4cddc8a 100644
--- a/src/app/main.cc
+++ b/src/app/main.cc
@@ -142,6 +142,8 @@ int main(int argc, char** argv) {
static float g_last_audio_time = 0.0f;
auto fill_audio_buffer = [&](float audio_dt, double physical_time) {
+ const float prev_tempo = g_tempo_scale;
+
// Calculate tempo scale if --tempo flag enabled
if (tempo_test_enabled) {
const float t = (float)physical_time;
@@ -161,8 +163,6 @@ int main(int argc, char** argv) {
g_tempo_scale = 1.0f; // No tempo variation
}
- const float prev_tempo = g_tempo_scale;
-
#if !defined(STRIP_ALL)
// Debug output when tempo changes significantly
if (fabsf(g_tempo_scale - prev_tempo) > 0.05f) {