diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 09:18:32 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 09:18:32 +0100 |
| commit | a5e3e1bdb104555394e9f3aad6d1cf07e93998bf (patch) | |
| tree | 254d94d2e621697dfe60d736f797140b872821de /src/3d/scene_loader.h | |
| parent | cd5c2ee728fcfc5c0bf81ba51899fa7369d0d1e2 (diff) | |
refactor(3d): SceneLoader to namespace
Refactors the SceneLoader class to a namespace. Since it only contained a single static utility function, a namespace is a more appropriate and idiomatic C++ construct. No functional changes.
Diffstat (limited to 'src/3d/scene_loader.h')
| -rw-r--r-- | src/3d/scene_loader.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/3d/scene_loader.h b/src/3d/scene_loader.h index eabfb7a..c4fb9e9 100644 --- a/src/3d/scene_loader.h +++ b/src/3d/scene_loader.h @@ -4,12 +4,11 @@ #include <cstddef> #include <cstdint> -// SceneLoader handles parsing of binary scene files (.bin) exported from -// Blender. It populates a Scene object with objects, lights, and cameras. -class SceneLoader { - public: - // Loads a scene from a binary buffer. - // Returns true on success, false on failure (e.g., invalid magic, version - // mismatch). - static bool LoadScene(Scene& scene, const uint8_t* data, size_t size); -}; +namespace SceneLoader { + +// Loads a scene from a binary buffer. +// Returns true on success, false on failure (e.g., invalid magic, version +// mismatch). +bool LoadScene(Scene& scene, const uint8_t* data, size_t size); + +} // namespace SceneLoader |
