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authorskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
committerskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
commitd806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch)
tree30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/3d/scene_loader.cc
parent680042a18c11ad5e58757e45b260745c2f52417f (diff)
style: apply clang-formatHEADmain
Diffstat (limited to 'src/3d/scene_loader.cc')
-rw-r--r--src/3d/scene_loader.cc51
1 files changed, 34 insertions, 17 deletions
diff --git a/src/3d/scene_loader.cc b/src/3d/scene_loader.cc
index d5c1879..d27cc16 100644
--- a/src/3d/scene_loader.cc
+++ b/src/3d/scene_loader.cc
@@ -64,26 +64,40 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) {
if (offset + 12 + 16 + 12 + 16 > size)
return false; // Transforms + Color
- float px = read_f32(data + offset); offset += 4;
- float py = read_f32(data + offset); offset += 4;
- float pz = read_f32(data + offset); offset += 4;
+ float px = read_f32(data + offset);
+ offset += 4;
+ float py = read_f32(data + offset);
+ offset += 4;
+ float pz = read_f32(data + offset);
+ offset += 4;
vec3 pos(px, py, pz);
- float rx = read_f32(data + offset); offset += 4;
- float ry = read_f32(data + offset); offset += 4;
- float rz = read_f32(data + offset); offset += 4;
- float rw = read_f32(data + offset); offset += 4;
+ float rx = read_f32(data + offset);
+ offset += 4;
+ float ry = read_f32(data + offset);
+ offset += 4;
+ float rz = read_f32(data + offset);
+ offset += 4;
+ float rw = read_f32(data + offset);
+ offset += 4;
quat rot(rx, ry, rz, rw);
- float sx = read_f32(data + offset); offset += 4;
- float sy = read_f32(data + offset); offset += 4;
- float sz = read_f32(data + offset); offset += 4;
+ float sx = read_f32(data + offset);
+ offset += 4;
+ float sy = read_f32(data + offset);
+ offset += 4;
+ float sz = read_f32(data + offset);
+ offset += 4;
vec3 scale(sx, sy, sz);
- float cr = read_f32(data + offset); offset += 4;
- float cg = read_f32(data + offset); offset += 4;
- float cb = read_f32(data + offset); offset += 4;
- float ca = read_f32(data + offset); offset += 4;
+ float cr = read_f32(data + offset);
+ offset += 4;
+ float cg = read_f32(data + offset);
+ offset += 4;
+ float cb = read_f32(data + offset);
+ offset += 4;
+ float ca = read_f32(data + offset);
+ offset += 4;
vec4 color(cr, cg, cb, ca);
// Plane Distance (if type == PLANE)
@@ -127,9 +141,12 @@ bool LoadScene(Scene& scene, const uint8_t* data, size_t size) {
// Physics properties
if (offset + 4 + 4 + 4 > size)
return false;
- float mass = read_f32(data + offset); offset += 4;
- float restitution = read_f32(data + offset); offset += 4;
- uint32_t is_static_u32 = read_u32(data + offset); offset += 4;
+ float mass = read_f32(data + offset);
+ offset += 4;
+ float restitution = read_f32(data + offset);
+ offset += 4;
+ uint32_t is_static_u32 = read_u32(data + offset);
+ offset += 4;
bool is_static = (is_static_u32 != 0);
// Create Object3D