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authorskal <pascal.massimino@gmail.com>2026-03-05 22:55:56 +0100
committerskal <pascal.massimino@gmail.com>2026-03-05 22:55:56 +0100
commit34afbd6ca21d2b960573d787e6eae46fa86b200e (patch)
tree08450aeff4c67fb300428e705910265e6cd59943 /src/3d/renderer_pipelines.cc
parent35c9ebb0a7ce0e726f631a2b04bb26098926cfab (diff)
style: run clang-format to adhere to coding style
Diffstat (limited to 'src/3d/renderer_pipelines.cc')
-rw-r--r--src/3d/renderer_pipelines.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/3d/renderer_pipelines.cc b/src/3d/renderer_pipelines.cc
index 57e71ae..be4a317 100644
--- a/src/3d/renderer_pipelines.cc
+++ b/src/3d/renderer_pipelines.cc
@@ -17,8 +17,8 @@ void Renderer3D::create_pipeline() {
WGPURenderPipeline Renderer3D::create_pipeline_impl(bool use_bvh) {
// Main SDF shader
size_t size;
- const char* shader_code = (const char*)(
- GetAsset(AssetId::ASSET_SHADER_RENDERER_3D, &size));
+ const char* shader_code =
+ (const char*)(GetAsset(AssetId::ASSET_SHADER_RENDERER_3D, &size));
// Compose the final shader by substituting the scene query implementation
ShaderComposer::CompositionMap composition_map;
@@ -134,8 +134,8 @@ WGPURenderPipeline Renderer3D::create_pipeline_impl(bool use_bvh) {
void Renderer3D::create_mesh_pipeline() {
size_t size;
- const char* shader_code = (const char*)(
- GetAsset(AssetId::ASSET_SHADER_MESH, &size));
+ const char* shader_code =
+ (const char*)(GetAsset(AssetId::ASSET_SHADER_MESH, &size));
ShaderComposer::CompositionMap composition_map;
if (bvh_enabled_) {
@@ -261,8 +261,8 @@ void Renderer3D::create_mesh_pipeline() {
void Renderer3D::create_skybox_pipeline() {
size_t size;
- const char* shader_code = (const char*)(
- GetAsset(AssetId::ASSET_SHADER_SKYBOX, &size));
+ const char* shader_code =
+ (const char*)(GetAsset(AssetId::ASSET_SHADER_SKYBOX, &size));
std::string composed_shader =
ShaderComposer::Get().Compose({}, std::string(shader_code, size));