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authorskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
commit1de4c9f9ae7028e0ac4371759dad52858a49a21e (patch)
tree488a073344ebd9684b7455aa008a90c0470903db /src/3d/renderer_helpers.cc
parent12f83d4615a38cb0b1ed8a3eb436c4acca170479 (diff)
Refactor: extract setup_standard_textures helper
Eliminates repetitive Renderer3D texture initialization across 3 test files. Creates setup_standard_textures() helper that configures standard noise (256x256, GPU procedural) and sky (512x256, Perlin) textures. - New: src/3d/renderer_helpers.{h,cc} - Refactor: test_3d_physics, test_3d_render, test_mesh use helper - Build: Added renderer_helpers.cc to CMake 3D_SOURCES - Result: -52 lines of boilerplate across 3 files Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based textures and retain custom initialization. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/3d/renderer_helpers.cc')
-rw-r--r--src/3d/renderer_helpers.cc29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/3d/renderer_helpers.cc b/src/3d/renderer_helpers.cc
new file mode 100644
index 0000000..7ee7209
--- /dev/null
+++ b/src/3d/renderer_helpers.cc
@@ -0,0 +1,29 @@
+// This file is part of the 64k demo project.
+// Implementation of Renderer3D helper functions.
+
+#include "3d/renderer_helpers.h"
+
+void setup_standard_textures(Renderer3D& renderer, TextureManager& tex_mgr,
+ WGPUDevice device, WGPUQueue queue) {
+ tex_mgr.init(device, queue);
+
+ // Standard noise texture (256x256, seed 1234, frequency 16)
+ GpuProceduralParams noise_params = {};
+ noise_params.width = 256;
+ noise_params.height = 256;
+ float noise_vals[2] = {1234.0f, 16.0f};
+ noise_params.params = noise_vals;
+ noise_params.num_params = 2;
+ tex_mgr.create_gpu_noise_texture("noise", noise_params);
+ renderer.set_noise_texture(tex_mgr.get_texture_view("noise"));
+
+ // Standard sky texture (512x256 Perlin)
+ GpuProceduralParams sky_params = {};
+ sky_params.width = 512;
+ sky_params.height = 256;
+ float sky_vals[5] = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f};
+ sky_params.params = sky_vals;
+ sky_params.num_params = 5;
+ tex_mgr.create_gpu_perlin_texture("sky", sky_params);
+ renderer.set_sky_texture(tex_mgr.get_texture_view("sky"));
+}