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authorskal <pascal.massimino@gmail.com>2026-02-08 07:40:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 07:40:29 +0100
commitc9195f997f3e797f03ab90464e4158717198a167 (patch)
tree331304f42870246efdc64cc97ad42de59444ef3a /src/3d/renderer.h
parentb8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff)
style: Apply clang-format to all source files
Diffstat (limited to 'src/3d/renderer.h')
-rw-r--r--src/3d/renderer.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 5c9fd38..02e01d5 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -4,9 +4,9 @@
#pragma once
+#include "3d/bvh.h"
#include "3d/camera.h"
#include "3d/scene.h"
-#include "3d/bvh.h"
#include "gpu/gpu.h"
#include <map>
#include <vector>
@@ -63,7 +63,9 @@ class Renderer3D {
void resize(int width, int height);
// Set whether to use BVH acceleration
- void SetBvhEnabled(bool enabled) { bvh_enabled_ = enabled; }
+ void SetBvhEnabled(bool enabled) {
+ bvh_enabled_ = enabled;
+ }
struct MeshGpuData {
WGPUBuffer vertex_buffer;
@@ -77,11 +79,12 @@ class Renderer3D {
}
#if !defined(STRIP_ALL)
- VisualDebug& GetVisualDebug() { return visual_debug_; }
+ VisualDebug& GetVisualDebug() {
+ return visual_debug_;
+ }
#endif
private:
-
void create_pipeline();
WGPURenderPipeline create_pipeline_impl(bool use_bvh);
void create_mesh_pipeline();