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authorskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
commit8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch)
tree28918defcd64001105f8f631a3c0494abd580026 /src/3d/renderer.h
parentb85635ea92ace57e4d94288031a3a61a96fcbd2a (diff)
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<ChromaUniforms> - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/3d/renderer.h')
-rw-r--r--src/3d/renderer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 94a194d..bf3b497 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -30,11 +30,11 @@ struct ObjectData {
mat4 model;
mat4 inv_model;
vec4 color;
- // params.x = object type (as float), params.y = plane_distance (if applicable)
- vec4 params;
+ // params.x = object type (as float), params.y = plane_distance (if
+ // applicable)
+ vec4 params;
};
-
class Renderer3D {
public:
void init(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);