diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
| commit | c9195f997f3e797f03ab90464e4158717198a167 (patch) | |
| tree | 331304f42870246efdc64cc97ad42de59444ef3a /src/3d/renderer.cc | |
| parent | b8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff) | |
style: Apply clang-format to all source files
Diffstat (limited to 'src/3d/renderer.cc')
| -rw-r--r-- | src/3d/renderer.cc | 63 |
1 files changed, 42 insertions, 21 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index c37ea79..e08a0d0 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -117,10 +117,12 @@ void Renderer3D::create_default_resources() { WGPUBufferUsage_Storage | WGPUBufferUsage_CopyDst, nullptr) .buffer; - bvh_storage_buffer_ = gpu_create_buffer( - device_, sizeof(BVHNode) * kMaxObjects * 2, // Capacity for a full tree - WGPUBufferUsage_Storage | WGPUBufferUsage_CopyDst, nullptr) - .buffer; + bvh_storage_buffer_ = + gpu_create_buffer( + device_, + sizeof(BVHNode) * kMaxObjects * 2, // Capacity for a full tree + WGPUBufferUsage_Storage | WGPUBufferUsage_CopyDst, nullptr) + .buffer; } void Renderer3D::set_noise_texture(WGPUTextureView noise_view) { @@ -165,15 +167,30 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera, data.color = obj.color; float type_id = 0.0f; switch (obj.type) { - case ObjectType::SPHERE: type_id = 1.0f; break; - case ObjectType::BOX: type_id = 2.0f; break; - case ObjectType::CUBE: type_id = 2.0f; break; // CUBE is same as BOX for shader - case ObjectType::TORUS: type_id = 3.0f; break; - case ObjectType::PLANE: type_id = 4.0f; break; - case ObjectType::MESH: type_id = 5.0f; break; - default: type_id = 0.0f; break; + case ObjectType::SPHERE: + type_id = 1.0f; + break; + case ObjectType::BOX: + type_id = 2.0f; + break; + case ObjectType::CUBE: + type_id = 2.0f; + break; // CUBE is same as BOX for shader + case ObjectType::TORUS: + type_id = 3.0f; + break; + case ObjectType::PLANE: + type_id = 4.0f; + break; + case ObjectType::MESH: + type_id = 5.0f; + break; + default: + type_id = 0.0f; + break; } - data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, obj.local_extent.z); + data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, + obj.local_extent.z); obj_data.push_back(data); if (obj_data.size() >= kMaxObjects) break; @@ -243,8 +260,7 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, { WGPUBindGroupEntry e = {}; e.binding = 5; - e.textureView = - sky_texture_view_ ? sky_texture_view_ : noise_texture_view_; + e.textureView = sky_texture_view_ ? sky_texture_view_ : noise_texture_view_; bg_entries.push_back(e); } @@ -284,13 +300,15 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, for (uint32_t i = 0; i < instance_count; ++i) { const auto& obj = scene.objects[i]; if (obj.type == ObjectType::MESH) { - const MeshGpuData* mesh = temp_mesh_override_ ? temp_mesh_override_ : get_or_create_mesh(obj.mesh_asset_id); + const MeshGpuData* mesh = temp_mesh_override_ + ? temp_mesh_override_ + : get_or_create_mesh(obj.mesh_asset_id); if (mesh) { - wgpuRenderPassEncoderSetVertexBuffer(pass, 0, mesh->vertex_buffer, 0, - WGPU_WHOLE_SIZE); - wgpuRenderPassEncoderSetIndexBuffer( - pass, mesh->index_buffer, WGPUIndexFormat_Uint32, 0, - WGPU_WHOLE_SIZE); + wgpuRenderPassEncoderSetVertexBuffer(pass, 0, mesh->vertex_buffer, + 0, WGPU_WHOLE_SIZE); + wgpuRenderPassEncoderSetIndexBuffer(pass, mesh->index_buffer, + WGPUIndexFormat_Uint32, 0, + WGPU_WHOLE_SIZE); wgpuRenderPassEncoderDrawIndexed(pass, mesh->num_indices, 1, 0, 0, i); } @@ -308,7 +326,10 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, } else if (obj.type == ObjectType::MESH) { MeshAsset mesh = GetMeshAsset(obj.mesh_asset_id); if (mesh.num_indices > 0) { - visual_debug_.add_mesh_wireframe(obj.get_model_matrix(), mesh.num_vertices, mesh.vertices, mesh.num_indices, mesh.indices, vec3(0.0f, 1.0f, 1.0f)); // Cyan wireframe + visual_debug_.add_mesh_wireframe( + obj.get_model_matrix(), mesh.num_vertices, mesh.vertices, + mesh.num_indices, mesh.indices, + vec3(0.0f, 1.0f, 1.0f)); // Cyan wireframe } } else { extent = vec3(1.0f, 1.0f, 1.0f); |
