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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 16:27:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 16:27:24 +0100 |
| commit | b3924e3d3ec304d76ea8ad21efa7c73163282018 (patch) | |
| tree | fa097b0d3010b9b1db81202766cab3b5197f9195 /src/3d/bvh.cc | |
| parent | faea2bebb6d04806018f0f60634d9989832b9a38 (diff) | |
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
WGPU_DEPTH_SLICE_UNDEFINED is defined unconditionally via platform.h
(native headers or Win32 macro). Remove redundant conditional compilation
from 7 effects and gpu.h helper.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/3d/bvh.cc')
0 files changed, 0 insertions, 0 deletions
