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| author | skal <pascal.massimino@gmail.com> | 2026-02-17 11:00:51 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 11:00:51 +0100 |
| commit | a30a9878fe083240dbd98ae4ca93339cd8a8d667 (patch) | |
| tree | 169632773d7570f8847629d9177844b809cb4566 /scripts | |
| parent | a5e3e1bdb104555394e9f3aad6d1cf07e93998bf (diff) | |
fix(build): Resolve Windows cross-compilation failures
This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail.
The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code.
Changes:
- **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`.
- **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member.
- **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`.
- **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files.
- **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable.
With these changes, the Windows cross-compilation build now completes successfully.
Diffstat (limited to 'scripts')
| -rwxr-xr-x | scripts/build_win.sh | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scripts/build_win.sh b/scripts/build_win.sh index 915d1e5..c1732f0 100755 --- a/scripts/build_win.sh +++ b/scripts/build_win.sh @@ -4,10 +4,9 @@ set -e # 1. Build native tools echo "Building native tools..." cmake -S . -B build_native -DDEMO_BUILD_TOOLS=OFF -DDEMO_BUILD_TESTS=OFF -cmake --build build_native --target asset_packer seq_compiler tracker_compiler_host -j8 +cmake --build build_native --target asset_packer tracker_compiler_host -j8 ASSET_PACKER_PATH=$(pwd)/build_native/asset_packer -SEQ_COMPILER_PATH=$(pwd)/build_native/seq_compiler TRACKER_COMPILER_PATH=$(pwd)/build_native/tools_host/tracker_compiler_host echo "Cross-compiling for Windows..." @@ -16,7 +15,6 @@ cmake -S . -B build_win \ -DDEMO_CROSS_COMPILE_WIN32=ON \ -DDEMO_STRIP_ALL=ON \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ - -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH \ -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH cmake --build build_win -j8 |
