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authorskal <pascal.massimino@gmail.com>2026-02-17 11:00:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 11:00:51 +0100
commita30a9878fe083240dbd98ae4ca93339cd8a8d667 (patch)
tree169632773d7570f8847629d9177844b809cb4566 /scripts
parenta5e3e1bdb104555394e9f3aad6d1cf07e93998bf (diff)
fix(build): Resolve Windows cross-compilation failures
This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail. The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code. Changes: - **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`. - **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member. - **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`. - **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files. - **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable. With these changes, the Windows cross-compilation build now completes successfully.
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/build_win.sh4
1 files changed, 1 insertions, 3 deletions
diff --git a/scripts/build_win.sh b/scripts/build_win.sh
index 915d1e5..c1732f0 100755
--- a/scripts/build_win.sh
+++ b/scripts/build_win.sh
@@ -4,10 +4,9 @@ set -e
# 1. Build native tools
echo "Building native tools..."
cmake -S . -B build_native -DDEMO_BUILD_TOOLS=OFF -DDEMO_BUILD_TESTS=OFF
-cmake --build build_native --target asset_packer seq_compiler tracker_compiler_host -j8
+cmake --build build_native --target asset_packer tracker_compiler_host -j8
ASSET_PACKER_PATH=$(pwd)/build_native/asset_packer
-SEQ_COMPILER_PATH=$(pwd)/build_native/seq_compiler
TRACKER_COMPILER_PATH=$(pwd)/build_native/tools_host/tracker_compiler_host
echo "Cross-compiling for Windows..."
@@ -16,7 +15,6 @@ cmake -S . -B build_win \
-DDEMO_CROSS_COMPILE_WIN32=ON \
-DDEMO_STRIP_ALL=ON \
-DASSET_PACKER_PATH=$ASSET_PACKER_PATH \
- -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH \
-DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH
cmake --build build_win -j8