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authorskal <pascal.massimino@gmail.com>2026-02-08 17:01:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:01:33 +0100
commitafb04da1fc4780eed271064649377cf3e08d391f (patch)
tree9634553f6e686ff99f8d2c52b4269c16d62f9bbd /scripts/run_win.sh
parentb650afa7e05bfc127275778042443a729cb395f8 (diff)
feat(shaders): Add Möller-Trumbore ray-triangle intersection
Implements ray-triangle intersection algorithm for future mesh raytracing support. Changes: - Add ray_triangle.wgsl with TriangleHit struct and intersection function - Register shader snippet in asset system (SHADER_RAY_TRIANGLE) - Add shader composer registration for #include "ray_triangle" support Returns: - hit.uv: Barycentric coordinates (for texture mapping) - hit.z: Parametric distance along ray - hit.N: Triangle face normal - hit.hit: Boolean indicating intersection Task: Progress on SDF for mesh (related to Task #18) Algorithm: Fast, Minimum Storage Ray-Triangle Intersection (Möller-Trumbore) Size: ~30 lines WGSL, negligible binary impact
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