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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:52:25 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:52:25 +0100 |
| commit | a4bfd2f1aae7274eaeb632a8b60a75357da7b410 (patch) | |
| tree | eeb881f20e0ba891dc27e4ca018ec3fd4712ef74 /scripts/project_init.bat | |
| parent | 2184a1043d1a071cdc78303b2247145bf3f18c0b (diff) | |
fix(3d): Tighten torus bounding box and restore object textures
- Adjusted Torus proxy hull in vs_main to fit unit dimensions (1.4x0.4x1.4).
- Updated VisualDebug to support per-object local extents, improving wireframe accuracy.
- Restored procedural floor grid and SDF bump mapping in the fragment shader.
- Added varied scaling to test scene objects to verify transform robustness.
Diffstat (limited to 'scripts/project_init.bat')
0 files changed, 0 insertions, 0 deletions
