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authorskal <pascal.massimino@gmail.com>2026-02-02 16:25:01 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 16:25:01 +0100
commit5dbdb0a359d51355e4031d2e5dd576796f422d0a (patch)
tree394c29965f8dd150edd1c338e43e59a963aa5b96 /scripts/gemini_end.sh
parent47b6253049b54186663b4205d3441f88656dc22e (diff)
fix(3d): Resolve missing shadows on floor plane
- Switched floor from rasterized CUBE to SDF PLANE for consistent shadow mapping. - Implemented skip_idx in map_scene to properly prevent self-shadowing. - Standardized soft shadow logic with improved bias and step size. - Increased object elevation and adjusted light direction for more visible shadows. - Enabled debug boxes in test_3d_render.
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