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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:28:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:28:05 +0100 |
| commit | 396f0fceb6b7ff0838689a377408cf63539697c6 (patch) | |
| tree | 2d5b087a237129a1fdd0d036eb1674592ed304bf /scripts/gemini_commit.bat | |
| parent | 5dbdb0a359d51355e4031d2e5dd576796f422d0a (diff) | |
fix(3d): Revert to working N-1 shadow configuration
- Reverted floor to CUBE (rasterized) at index 0.
- Restored vertical lighting and original soft shadow loop (k=8, t+=h).
- Maintained instance-based skip_idx for generic self-shadowing prevention.
- Confirmed map_scene correctly skips the floor, allowing other objects to cast shadows on it.
Diffstat (limited to 'scripts/gemini_commit.bat')
0 files changed, 0 insertions, 0 deletions
