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authorskal <pascal.massimino@gmail.com>2026-02-08 14:25:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 14:25:34 +0100
commitc68817059b882506bacc09694b0ac58dbe6c13a6 (patch)
treee7989a3df7aa5769169ffa3477769db140688a2f /scripts/crunch_win.sh
parent50edd9f0e0565be643dda467bc240d9281277a8c (diff)
feat: Integrate plane_distance into renderer and scene loader
This commit integrates the plane_distance functionality by: - Adding shared_user_data to Object3D for storing type-specific data. - Modifying SceneLoader to read and store plane_distance in shared_user_data for PLANE objects. - Updating ObjectData struct in renderer.h to use params.x for object type and params.y for plane_distance. - Modifying Renderer3D::update_uniforms to populate ObjectData::params.y with plane_distance for PLANE objects. - Adjusting blender_export.py to correctly export plane_distance and reorder quaternion components. A manual step is required to update WGSL shaders to utilize ObjectData.params.y for plane distance calculations.
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