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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 18:44:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 18:44:41 +0100 |
| commit | bf46e44e1cb6027a072819a2a3aa3be32651f6e1 (patch) | |
| tree | 21267e7ef52fd91e7b99271ed87e275e91b3de3c /scripts/build_win.sh | |
| parent | 815c428dea14a6a1ea5c421c400985d0c14d473d (diff) | |
refactor: Task #20 - Platform & Code Hygiene
- Consolidated all WebGPU shims and platform-specific logic into src/platform.h.
- Refactored platform_init to return PlatformState by value and platform_poll to automatically refresh time and aspect_ratio.
- Removed STL dependencies (std::map, std::vector, std::string) from AssetManager and Procedural subsystems.
- Fixed Windows cross-compilation by adjusting include paths and linker flags in CMakeLists.txt and updating build_win.sh.
- Removed redundant direct inclusions of GLFW/glfw3.h and WebGPU headers across the project.
- Applied clang-format and updated documentation.
handoff(Gemini): Completed Task #20 and 20.1. Platform abstraction is now unified, and core paths are STL-free. Windows build is stable.
Diffstat (limited to 'scripts/build_win.sh')
| -rwxr-xr-x | scripts/build_win.sh | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/scripts/build_win.sh b/scripts/build_win.sh index c062929..915d1e5 100755 --- a/scripts/build_win.sh +++ b/scripts/build_win.sh @@ -1,13 +1,14 @@ #!/bin/bash set -e -# 1. Build native tools (asset_packer) +# 1. Build native tools echo "Building native tools..." cmake -S . -B build_native -DDEMO_BUILD_TOOLS=OFF -DDEMO_BUILD_TESTS=OFF -cmake --build build_native --target asset_packer seq_compiler -j8 +cmake --build build_native --target asset_packer seq_compiler tracker_compiler_host -j8 ASSET_PACKER_PATH=$(pwd)/build_native/asset_packer SEQ_COMPILER_PATH=$(pwd)/build_native/seq_compiler +TRACKER_COMPILER_PATH=$(pwd)/build_native/tools_host/tracker_compiler_host echo "Cross-compiling for Windows..." cmake -S . -B build_win \ @@ -15,7 +16,8 @@ cmake -S . -B build_win \ -DDEMO_CROSS_COMPILE_WIN32=ON \ -DDEMO_STRIP_ALL=ON \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ - -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH + -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH \ + -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH cmake --build build_win -j8 |
