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authorskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
committerskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
commitefad11008616d30f685752fc70aa05be524c1a78 (patch)
tree3a2dad4e054749af900c03800b3868d7a26a7678 /doc/archive
parentce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff)
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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