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authorskal <pascal.massimino@gmail.com>2026-02-09 14:08:52 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 14:08:52 +0100
commit8398b3de477c45098ade454fe1eeff79a755a1fb (patch)
treefed9674aab680629d94bcae9ea4b28831bc8f41d /doc/archive/STRIPPING.md
parentdd41b296f9299ce1269005452d5db8d2854ac61b (diff)
refactor: Unify TextureManager compute pipeline management
Replace individual pipeline pointers with map-based system. - Changed from 3 pointers to std::map<string, ComputePipelineInfo> - Unified get_or_create_compute_pipeline() for lazy init - Unified dispatch_compute() for all shaders - Simplified create_gpu_*_texture() methods (~390 lines removed) handoff(Claude): GPU procedural texture refactoring complete
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