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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 14:08:52 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 14:08:52 +0100 |
| commit | 8398b3de477c45098ade454fe1eeff79a755a1fb (patch) | |
| tree | fed9674aab680629d94bcae9ea4b28831bc8f41d /doc/archive/AUDIO_TIMING_ARCHITECTURE.md | |
| parent | dd41b296f9299ce1269005452d5db8d2854ac61b (diff) | |
refactor: Unify TextureManager compute pipeline management
Replace individual pipeline pointers with map-based system.
- Changed from 3 pointers to std::map<string, ComputePipelineInfo>
- Unified get_or_create_compute_pipeline() for lazy init
- Unified dispatch_compute() for all shaders
- Simplified create_gpu_*_texture() methods (~390 lines removed)
handoff(Claude): GPU procedural texture refactoring complete
Diffstat (limited to 'doc/archive/AUDIO_TIMING_ARCHITECTURE.md')
0 files changed, 0 insertions, 0 deletions
