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authorskal <pascal.massimino@gmail.com>2026-02-02 17:18:00 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 17:18:00 +0100
commit949ad332ae8df7a6ddd7e4005fd2e4a2540da067 (patch)
tree7e93b62a8a7146c5c80f9f03c968095469132eee /doc/SPEC_EDITOR.md
parent01b3442ceb51983b2df920259d13edf933a6bfe3 (diff)
feat(3d): Implement tight ray bounds for SDF raymarching
- Added Ray-Box intersection in local space to derive precise t_entry and t_exit. - Optimized fragment shader to only march between box intersection points. - Improved robustness of SDF rendering for non-uniform scaled objects. - Verified correct texturing and shadow casting on all primitives.
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