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| author | skal <pascal.massimino@gmail.com> | 2026-02-21 09:44:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 09:50:09 +0100 |
| commit | de9bc553ed0e8bda42057ac441936c20a8185f60 (patch) | |
| tree | 1d7417510512b670bf3ce14c18020b45e5baec24 /doc/SPECTRAL_BRUSH_2.md | |
| parent | e0f326e23f6b96f31ce9e8bbd5b5f2233e6a90ba (diff) | |
refactor(wgsl): Use vec*f alias for vector types
Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions.
Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward.
Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure.
Diffstat (limited to 'doc/SPECTRAL_BRUSH_2.md')
0 files changed, 0 insertions, 0 deletions
