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authorskal <pascal.massimino@gmail.com>2026-02-12 00:33:58 +0100
committerskal <pascal.massimino@gmail.com>2026-02-12 00:33:58 +0100
commit641b5b692ddfce30cc1bcebe742b38e0bba39ce8 (patch)
tree1249d50ef4c3d84b11f9c2edbc6fa5b8025626fd /doc/HOT_RELOAD.md
parent89c46872127aaede53362f64cdc3fe9b3164650b (diff)
fix: update shader files to use beat_phase instead of beat
- Fixed particle_spray_compute.wgsl (uniforms.beat → uniforms.beat_phase) - Fixed ellipse.wgsl (uniforms.beat → uniforms.beat_phase) - Applied to all workspace and asset directories Resolves shader compilation error on demo64k startup. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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