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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 15:34:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 15:34:46 +0100 |
| commit | a9a151a4fdcd46f4737abe98c654c1ec619ef425 (patch) | |
| tree | 33d0bf801552cd21a9dd008d32c79cbe6c4c3e72 /doc/HANDOFF.md | |
| parent | a0dd0a27c4d6831fb2fb5ad81283f36512ef16ef (diff) | |
docs: Reorganize documentation with tiered hierarchy for context optimization
Major documentation reorganization to reduce AI agent context size by ~58%
and establish sustainable maintenance practices.
## File Moves (Root → doc/)
- Move COMPLETED.md (new), HANDOFF*.md, *_ANALYSIS.md, *_SUMMARY.md to doc/
- Keep only 5 essential files in root: CLAUDE.md, GEMINI.md, PROJECT_CONTEXT.md, TODO.md, README.md
- Result: Clean root directory with clear project essentials
## New Documentation
- doc/CONTEXT_MAINTENANCE.md: Comprehensive guide for keeping context clean
- 4-tier hierarchy (Critical/Technical/Design/Archive)
- Maintenance schedules (after milestones, monthly, on-demand)
- Size targets, red flags, workflows
- Monthly checklist template
- doc/COMPLETED.md: Historical archive of completed milestones
- Moved "Recently Completed" sections from TODO.md and PROJECT_CONTEXT.md
- Detailed completion history (February 4-7, 2026)
- Frees up ~200 lines from active context
## Agent Config Updates
- CLAUDE.md: Restructured with 4-tier hierarchy
- Tier 1: Critical (always loaded) - 3 files
- Tier 2: Technical (always loaded) - 3 files
- Tier 3: Design (on-demand) - 9 files
- Tier 4: Archive (rarely) - 10 files
- Clear usage instructions for on-demand loading
- GEMINI.md: Same tier structure + Gemini-specific state snapshot
- Consistent with CLAUDE.md hierarchy
- Preserved agent-specific context
## Content Optimization
- PROJECT_CONTEXT.md: Removed verbose milestones (~160 lines)
- Replaced with concise "Current Status" summary
- Points to COMPLETED.md for history
- TODO.md: Removed Task #51 detailed plan (~200 lines)
- Marked Task #51 as completed
- Kept only active/next tasks
## Impact
- Context size: 70K → 29K tokens (58% reduction)
- Root directory: 15 → 5 files (67% cleaner)
- Tier 1-2 files: 7,329 words (well under 10K target)
- Documented maintenance process for sustainability
## Files Changed
Modified: CLAUDE.md, GEMINI.md, PROJECT_CONTEXT.md, TODO.md
New: doc/COMPLETED.md, doc/CONTEXT_MAINTENANCE.md
Moved: 10 technical docs from root to doc/
Diffstat (limited to 'doc/HANDOFF.md')
| -rw-r--r-- | doc/HANDOFF.md | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/doc/HANDOFF.md b/doc/HANDOFF.md new file mode 100644 index 0000000..bc22314 --- /dev/null +++ b/doc/HANDOFF.md @@ -0,0 +1,180 @@ +# Session Handoff - February 5, 2026 + +## Work Completed + +### Task #56: Audio Lifecycle Refactor - Phases 1-3 Complete + +#### Phase 1: Design & Prototype ✅ + +**New Components Created:** + +1. **SpectrogramResourceManager** (`src/audio/spectrogram_resource_manager.{h,cc}`) + - Centralized resource loading and ownership management + - Handles both asset spectrograms (from AssetManager) and procedural notes + - Implements lazy loading strategy with metadata registration + - Clear ownership rules: Assets borrowed, procedurals owned + - Optional cache eviction support under `DEMO_ENABLE_CACHE_EVICTION` flag + +2. **AudioEngine** (`src/audio/audio_engine.{h,cc}`) + - Unified audio subsystem manager + - Eliminates initialization order dependencies + - Manages synth, tracker, and resource manager lifecycle + - Timeline seeking support for debugging (under `!STRIP_ALL`) + - Clean API: `init()`, `shutdown()`, `reset()`, `seek()` + +**Integration:** +- Added new files to CMakeLists.txt audio library +- Created comprehensive test suite (`src/tests/test_audio_engine.cc`) + +#### Phase 2: Test Migration ✅ + +Migrated all tracker-related tests to use AudioEngine instead of directly calling `synth_init()` and `tracker_init()`: + +**Tests Updated:** +- `test_tracker.cc`: Basic tracker functionality +- `test_tracker_timing.cc`: Timing verification with MockAudioBackend (7 tests) +- `test_variable_tempo.cc`: Variable tempo scaling (6 tests) +- `test_wav_dump.cc`: WAV dump backend verification + +**Migration Pattern Applied:** +- Added `#include "audio/audio_engine.h"` to all test files +- Replaced `synth_init() + tracker_init()` with `AudioEngine::init()` +- Replaced `tracker_update(time)` with `engine.update(time)` +- Added `engine.shutdown()` at end of each test function +- Preserved `audio_init()/audio_shutdown()` where needed for backends + +**Results:** +- All 20 tests pass (100% pass rate) +- Test suite time: 8.13s +- No regressions in test behavior +- Cleaner API with single initialization entry point + +#### Phase 3: Production Integration ✅ + +**Pre-requisite Fix:** +Fixed pre-existing demo crash caused by procedural texture loading: +- Updated `flash_cube_effect.cc` to use `GetTextureAsset()` helper +- Updated `hybrid_3d_effect.cc` to use `GetTextureAsset()` helper +- Problem: Manual size checks expected 262,144 bytes but actual was 262,152 bytes (includes 8-byte header) +- Solution: Use helper function that properly parses header +- Result: Demo runs without crashes + +**Main Production Code Updated:** +- `src/main.cc`: + - Added `#include "audio/audio_engine.h"` + - Replaced `synth_init() + tracker_init()` with `AudioEngine::init()` + - Replaced all `tracker_update(g_music_time)` calls with `g_audio_engine.update(g_music_time)` + - Direct synth calls (`synth_register_spectrogram()`, `synth_get_output_peak()`) preserved (valid usage) + +**Results:** +- All 20 tests pass (100% pass rate) +- Demo runs successfully without crashes +- Initialization order fragility eliminated in production code + +#### Phase 4: Cleanup & Documentation ✅ + +**Backwards Compatibility Removal:** +- Removed `synth_init()` call from `audio_init()` in `audio.cc` +- Added comment explaining that `audio_init()` no longer initializes synth +- Verified all tests either use AudioEngine or explicitly call synth_init() +- No test breakage - all 20 tests pass + +**Documentation Updates:** +- Updated `HOWTO.md`: + - Added "Audio System" section with AudioEngine usage examples + - Documented what to use AudioEngine for vs direct synth API calls + - Added testing guidelines +- Updated `CONTRIBUTING.md`: + - Added "Audio Subsystem Initialization" protocol + - Documented production code patterns + - Documented test patterns + - Clarified when direct synth API usage is appropriate + +**Binary Size Verification:** +- Size-optimized build: 5.0MB +- Debug build: 6.2MB +- AudioEngine overhead: <500 bytes (negligible impact) +- No size regression from refactor + +**Results:** +- All 20 tests pass (100% pass rate) +- Demo runs successfully +- Documentation is clear and comprehensive +- No backwards compatibility issues +- Binary size impact within acceptable limits + +## Current Status + +**Completed:** +- ✅ Phase 1 (Design & Prototype) of Task #56 +- ✅ Phase 2 (Test Migration) of Task #56 +- ✅ Phase 3 (Production Integration) of Task #56 +- ✅ Phase 4 (Cleanup & Documentation) of Task #56 + +**Task #56: COMPLETE** ✅ + +All phases of the Audio Lifecycle Refactor are complete. The fragile initialization order dependency between synth and tracker has been eliminated. + +## Test Results + +All tests passing: +``` +100% tests passed, 0 tests failed out of 20 +Total Test time (real) = 8.13 sec +``` + +## Production Verification + +Demo runs successfully: +- Procedural texture loading fixed (NOISE_TEX) +- AudioEngine initialization working correctly +- Music playback functional +- No crashes or validation errors + +## Files Modified in This Session + +**Phase 1:** +- `src/audio/audio_engine.h` (new) +- `src/audio/audio_engine.cc` (new) +- `src/audio/spectrogram_resource_manager.h` (new) +- `src/audio/spectrogram_resource_manager.cc` (new) +- `src/tests/test_audio_engine.cc` (new) +- `src/CMakeLists.txt` (updated) + +**Phase 2:** +- `src/tests/test_tracker.cc` (migrated to AudioEngine) +- `src/tests/test_tracker_timing.cc` (migrated to AudioEngine) +- `src/tests/test_variable_tempo.cc` (migrated to AudioEngine) +- `src/tests/test_wav_dump.cc` (migrated to AudioEngine) + +**Phase 3:** +- `src/gpu/effects/flash_cube_effect.cc` (fixed texture loading crash) +- `src/gpu/effects/hybrid_3d_effect.cc` (fixed texture loading crash) +- `src/main.cc` (migrated to AudioEngine) + +**Phase 4:** +- `src/audio/audio.cc` (removed synth_init() call from audio_init()) +- `doc/HOWTO.md` (added AudioEngine usage documentation) +- `doc/CONTRIBUTING.md` (added audio initialization protocols) + +## Technical Notes (AudioEngine Design) + +**AudioEngine Design Philosophy:** +- Manages initialization order (synth before tracker) +- Owns SpectrogramResourceManager for lazy loading +- Does NOT wrap every synth API call - direct synth calls are valid +- Provides high-level lifecycle management, not a complete facade + +**What to Use AudioEngine For:** +- Initialization: `engine.init()` instead of separate synth/tracker init +- Updates: `engine.update(music_time)` instead of `tracker_update()` +- Cleanup: `engine.shutdown()` instead of separate shutdown calls +- Seeking: `engine.seek(time)` for timeline navigation (debug builds) + +**What NOT to Use AudioEngine For:** +- Registering spectrograms: Use `synth_register_spectrogram()` directly +- Triggering voices: Use `synth_trigger_voice()` directly (or engine.trigger_sample() for lazy loading) +- Getting output peak: Use `synth_get_output_peak()` directly +- Rendering audio: Use `synth_render()` directly (or engine.render()) + +The AudioEngine is a **lifecycle manager**, not a complete facade. Direct synth API usage is valid and encouraged for performance-critical paths. |
