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authorskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
commit1de4c9f9ae7028e0ac4371759dad52858a49a21e (patch)
tree488a073344ebd9684b7455aa008a90c0470903db /doc/GEOM_BUFFER.md
parent12f83d4615a38cb0b1ed8a3eb436c4acca170479 (diff)
Refactor: extract setup_standard_textures helper
Eliminates repetitive Renderer3D texture initialization across 3 test files. Creates setup_standard_textures() helper that configures standard noise (256x256, GPU procedural) and sky (512x256, Perlin) textures. - New: src/3d/renderer_helpers.{h,cc} - Refactor: test_3d_physics, test_3d_render, test_mesh use helper - Build: Added renderer_helpers.cc to CMake 3D_SOURCES - Result: -52 lines of boilerplate across 3 files Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based textures and retain custom initialization. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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