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authorskal <pascal.massimino@gmail.com>2026-02-09 10:43:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 10:43:11 +0100
commit70c64867baa30c83334559d3023153dfe3f9ff79 (patch)
treefa1353eca8f32334286aa4a9fc9c9461a5e56d8b /doc/FETCH_DEPS.md
parente952a9d0866a5a2a5f9da72ccbb40e2184da8a6f (diff)
docs: Simplify all design docs (50% reduction, 1687 lines removed)
Consolidated and streamlined all documentation: **Merged:** - PROCEDURAL.md → deleted (content in ASSET_SYSTEM.md) - FETCH_DEPS.md → BUILD.md (dependencies section) **Simplified (line reductions):** - HOWTO.md: 468→219 (53%) - CONTRIBUTING.md: 453→173 (62%) - SPECTRAL_BRUSH_EDITOR.md: 497→195 (61%) - SEQUENCE.md: 355→197 (45%) - CONTEXT_MAINTENANCE.md: 332→200 (40%) - test_demo_README.md: 273→122 (55%) - ASSET_SYSTEM.md: 271→108 (60%) - MASKING_SYSTEM.md: 240→125 (48%) - 3D.md: 196→118 (40%) - TRACKER.md: 124→76 (39%) - SCENE_FORMAT.md: 59→49 (17%) - BUILD.md: 83→69 (17%) **Total:** 3344→1657 lines (50.4% reduction) **Changes:** - Removed verbose examples, redundant explanations, unimplemented features - Moved detailed task plans to TODO.md (single source of truth) - Consolidated coding style rules - Kept essential APIs, syntax references, technical details **PROJECT_CONTEXT.md:** - Added "Design Docs Quick Reference" with 2-3 line summaries - Removed duplicate task entries - All design docs now loaded on-demand via Read tool Result: Context memory files reduced from 31.6k to ~15k tokens.
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-# Fetching Third-Party Dependencies
-
-This project intentionally does NOT vendor large third-party libraries.
-
-Currently required:
-
-## miniaudio
-
-Single-header audio library.
-
-Source:
-https://github.com/mackron/miniaudio
-
-Required file:
-- miniaudio.h
-
-Expected location:
-third_party/miniaudio.h
-
-### Automatic fetch
-
-Use one of the provided scripts:
-- scripts/project_init.sh
-- scripts/project_init.bat
-
-### Manual fetch
-
-Download miniaudio.h from:
-https://raw.githubusercontent.com/mackron/miniaudio/master/miniaudio.h
-
-and place it into:
-third_party/miniaudio.h
-
-## wgpu-native
-
-WebGPU implementation via wgpu-native.
-
-### Installation
-
-**macOS:**
-```bash
-brew install wgpu-native
-```
-
-**Other platforms:**
-Please install `wgpu-native` such that `libwgpu_native` (static or shared) is in your library path and headers are in your include path (under `webgpu/`).
-
-## glfw3webgpu
-
-Helper library for creating WebGPU surfaces from GLFW windows.
-
-### Automatic fetch
-
-Use one of the provided scripts:
-- scripts/project_init.sh
-- scripts/project_init.bat
-
-These scripts will download `glfw3webgpu.h` and `glfw3webgpu.c` into `third_party/glfw3webgpu`.
-
-## UPX
-
-Executable packer for binary compression (Linux/Windows only).
-On macOS, the build script defaults to `strip` and `gzexe` due to UPX compatibility issues.
-
-### Installation
-
-**Linux/Windows:**
-Download the appropriate release from https://github.com/upx/upx/releases and ensure the `upx` executable is in your PATH.