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authorskal <pascal.massimino@gmail.com>2026-02-08 17:23:52 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:23:52 +0100
commit41b64071beba9dd62a2a8f4e915ea104605a4964 (patch)
tree96e72f2ff6da2b17b304714486cd2741d75a31f9 /doc/FETCH_DEPS.md
parent45f942ea79647be9f05fe1fe43548b030d191d45 (diff)
fix(3d): Handle user_data meshes in visual debug wireframe rendering
- Check user_data before calling GetMeshAsset() in renderer_draw.cc - Prevents crash when rendering manually loaded OBJ meshes with --debug - Remove duplicate wireframe call in test_mesh.cc (now handled by renderer) - Keep add_mesh_normals() call (not auto-handled by renderer) Fixes: Bus error when running 'test_mesh house.obj --debug' Root cause: GetMeshAsset(0) on non-asset meshes Test: All 32 tests pass, test_mesh works with --debug flag
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