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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:35 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:35 +0100 |
| commit | f90adb82e510a6d8ba98272c2352d24dd06a1997 (patch) | |
| tree | 233b0fb9b81ecc1638b3be0135d8b4abc085f4df /doc/CODING_STYLE.md | |
| parent | 1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (diff) | |
docs: update ASSET_SYSTEM.md for WGSL disk-load in dev mode
WGSL shaders now join SPEC/MP3 in being loaded from disk in development
mode, enabling shader iteration without rebuild.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/CODING_STYLE.md')
0 files changed, 0 insertions, 0 deletions
