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authorskal <pascal.massimino@gmail.com>2026-02-03 12:47:27 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 12:47:27 +0100
commit0bd2d4eae458d9017de4e2c4e04c1c1cc5315520 (patch)
tree57d8a2659757dcde284ed0a4338718b4d87924ef /doc/BUILD.md
parent69a12784eb11784a187d18a6a88b23a1026d123c (diff)
feat(audio): Fix tracker bugs and implement rock demo track
Critical Bug Fixes: - Fixed pool exhaustion: Tracker slots never freed after use, music stopped after 8 patterns. Implemented round-robin allocation with cleanup. - Fixed note name parsing: Added automatic note-to-frequency conversion in tracker_compiler. Bass and melody now play correctly. - Fixed timing mismatch: Patterns are 2 seconds but triggered every 4 seconds, causing silence gaps. Updated SCORE to trigger every 2 seconds. Improvements: - Implemented dynamic resource sizing in tracker_compiler: Analyzes score to determine optimal MAX_VOICES/MAX_SPECTROGRAMS values. - Created comprehensive rock track: 11 patterns with drums, bass, power chords, and lead melody over 25 seconds. - Added 213 lines of asset system documentation with 8 prioritized tasks. Known Issues for next session: - Audio quality could be improved (some artifacts remain) - Note synthesis uses default parameters, needs tuning - Pattern overlaps might cause voice exhaustion under heavy load Files Changed: - src/audio/tracker.cc: Round-robin pool allocation, cleanup logic - tools/tracker_compiler.cc: Note name parser, resource usage analysis - src/audio/synth.h: Increased limits to 16 based on analysis - assets/music.track: 230-line rock arrangement - doc/ASSET_SYSTEM.md: Comprehensive documentation + 8 tasks - TODO.md: Updated with recent completions and known issues handoff(Gemini): Music system now functional but needs quality improvements. Audio artifacts and synthesis tuning remain. See TODO.md for details. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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