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authorskal <pascal.massimino@gmail.com>2026-02-14 19:21:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 19:21:05 +0100
commitc98286860885d1f025cd8cf9da699f174118ccba (patch)
treebafb73833ae62e2c8b04b211d4f473f3e97c3db7 /doc/BACKLOG.md
parentb8d4a815453acac752c6fb3c56d047e39a76fd05 (diff)
feat(gpu): add two-pass raymarching infrastructure
Add RayMarchResult struct and functions for deferred SDF rendering: - rayMarchWithID() tracks object ID and distance_max - reconstructPosition(), normalWithID(), shadowWithStoredDistance() - Pass 1: store geometry data, Pass 2: reuse for shading Add WGSL style rule: prefer return values over pointers for small structs (≤16 bytes). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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