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authorskal <pascal.massimino@gmail.com>2026-02-03 18:52:44 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 18:52:44 +0100
commitc3714939897af2541c655c03bcdd61108fff46ea (patch)
tree8f17ff6c99f1199d053826a3ffd75e7f7e629d2b /doc/ASSET_SYSTEM.md
parentbeb6fb14543b69b096f91142e82016ccacd1d9eb (diff)
docs: number all tasks for reference
Assigned reference numbers to all remaining tasks in documentation: - Task #34: Full STL Removal - Task #35: CRT Replacement - Task #36: Blender Exporter - Task #37: Asset Ingestion - Task #38: Runtime Loader - Task #39: Visual Debugging System - Task #40: Advanced Lighting & Transparency - Task #41: Spectrogram Editor HTML Tool - Task #42: Vectorial Spectrogram Reader (C++) - Task #43: Spectrogram Drawing Bricks Ensured consistent task numbering across PROJECT_CONTEXT.md and TODO.md.
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diff --git a/doc/ASSET_SYSTEM.md b/doc/ASSET_SYSTEM.md
index 5f89380..aea99a2 100644
--- a/doc/ASSET_SYSTEM.md
+++ b/doc/ASSET_SYSTEM.md
@@ -268,4 +268,4 @@ For the **64k goal**, prioritize in this order:
2. **Task #29** (Shader Minification) - Easy win, low risk
3. **Task #28** (Spectrogram Quantization) - Medium effort, high impact
4. **Task #18.1** (3D Assets) - Once size budget allows
-5. **Full STL Removal** - Deferred to final optimization phase.
+5. **Task #34: Full STL Removal** - Deferred to final optimization phase.