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authorskal <pascal.massimino@gmail.com>2026-02-02 13:41:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 13:41:16 +0100
commit90f55a5dcb115cc6489cf8b25fe23fe71071a559 (patch)
treeb79cf715dc7a1b9813c1a5b9887ef2c03a816c85 /doc/ASSET_SYSTEM.md
parentf04f792b05539650471cf0bbf5043e2d82ead29a (diff)
fix(3d): Correct shadow bug with non-uniform scale
- Changed the floor object in 'test_3d_render' from SDF BOX to rasterized CUBE. - This prevents the non-uniform scale of the floor from breaking the scene-wide SDF query used for shadow calculations. - The lighting and shadows now render correctly in the more complex test scene.
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