diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-14 15:26:55 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 15:26:55 +0100 |
| commit | 0127c747a41f972fd68e3e6e6b472859bfdb80dd (patch) | |
| tree | 85d7277dbce1581f583a259368471e874b372a19 /common/shaders/sdf_primitives.wgsl | |
| parent | de7514e6b9ff9c0b9320975ba7d44754b5115b54 (diff) | |
refactor(wgsl): consolidate SDF shapes into single common file
Merge sdf_primitives.wgsl into math/sdf_shapes.wgsl to eliminate
duplication and establish single source of truth for all SDF functions.
Changes:
- Delete common/shaders/sdf_primitives.wgsl (duplicate of math/sdf_shapes.wgsl)
- Add sdBox2D() and sdEllipse() to math/sdf_shapes.wgsl
- Update ellipse.wgsl (main/test) to use #include "math/sdf_shapes"
- Update scene1.wgsl to use math/sdf_shapes instead of sdf_primitives
- Rename asset SHADER_SDF_PRIMITIVES → SHADER_SDF_SHAPES
- Update shader registration and tests
Impact:
- ~60 lines eliminated from ellipse shaders
- Single source for 3D primitives (sphere, box, torus, plane) and 2D (box, ellipse)
- Consistent include path across codebase
All tests passing (34/34).
handoff(Claude): SDF shapes consolidated to math/sdf_shapes.wgsl
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders/sdf_primitives.wgsl')
| -rw-r--r-- | common/shaders/sdf_primitives.wgsl | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/common/shaders/sdf_primitives.wgsl b/common/shaders/sdf_primitives.wgsl deleted file mode 100644 index 407fb29..0000000 --- a/common/shaders/sdf_primitives.wgsl +++ /dev/null @@ -1,19 +0,0 @@ -fn sdSphere(p: vec3<f32>, r: f32) -> f32 { - return length(p) - r; -} -fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 { - let q = abs(p) - b; - return length(max(q, vec3<f32>(0.0))) + min(max(q.x, max(q.y, q.z)), 0.0); -} -fn sdTorus(p: vec3<f32>, t: vec2<f32>) -> f32 { - let q = vec2<f32>(length(p.xz) - t.x, p.y); - return length(q) - t.y; -} -fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 { - return dot(p, n) + h; -} - -fn sdBox2D(p: vec2<f32>, b: vec2<f32>) -> f32 { - let d = abs(p) - b; - return length(max(d, vec2<f32>(0.0))) + min(max(d.x, d.y), 0.0); -} |
