diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-13 08:34:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-13 08:34:24 +0100 |
| commit | a109983c194c45ad85f0e481232bc605c7cfd85b (patch) | |
| tree | 2b2fadb054fb8ea52d3e31fefdc4678d5a3ed7dc /common/shaders/render/lighting_utils.wgsl | |
| parent | 3ce45fcf073047d71ed0b2c88f4d6c5362f6b620 (diff) | |
Remediation: Implement shared common/shaders/ directory
Eliminates 36 duplicate shader files across workspaces.
Structure:
- common/shaders/{math,render,compute}/ - Shared utilities (20 files)
- workspaces/*/shaders/ - Workspace-specific only
Changes:
- Created common/shaders/ with math, render, compute subdirectories
- Moved 20 common shaders from workspaces to common/
- Removed duplicates from test workspace
- Updated assets.txt: ../../common/shaders/ references
- Enhanced asset_packer.cc: filesystem path normalization for ../ resolution
Implementation: Option 1 from SHADER_REUSE_INVESTIGATION.md
- Single source of truth for common code
- Workspace references via relative paths
- Path normalization in asset packer
handoff(Claude): Common shader directory implemented
Diffstat (limited to 'common/shaders/render/lighting_utils.wgsl')
| -rw-r--r-- | common/shaders/render/lighting_utils.wgsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/common/shaders/render/lighting_utils.wgsl b/common/shaders/render/lighting_utils.wgsl new file mode 100644 index 0000000..d2fd2e2 --- /dev/null +++ b/common/shaders/render/lighting_utils.wgsl @@ -0,0 +1,6 @@ +fn calculate_lighting(color: vec3<f32>, normal: vec3<f32>, pos: vec3<f32>, shadow: f32) -> vec3<f32> { + let light_dir = normalize(vec3<f32>(1.0, 1.0, 1.0)); + let diffuse = max(dot(normal, light_dir), 0.0); + let lighting = diffuse * (0.1 + 0.9 * shadow) + 0.1; // Ambient + Shadowed Diffuse + return color * lighting; +} |
