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authorskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
commit42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd (patch)
treedb7febab2d795343cb7b9925b47d78ea911da303 /common/shaders/ray_triangle.wgsl
parentce2f70d30094cad87606f480a317328d60595bdc (diff)
fix(headless): add nullptr checks for GPU resource creation
- NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'common/shaders/ray_triangle.wgsl')
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