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authorskal <pascal.massimino@gmail.com>2026-02-13 08:34:24 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:34:24 +0100
commita109983c194c45ad85f0e481232bc605c7cfd85b (patch)
tree2b2fadb054fb8ea52d3e31fefdc4678d5a3ed7dc /common/shaders/ray_box.wgsl
parent3ce45fcf073047d71ed0b2c88f4d6c5362f6b620 (diff)
Remediation: Implement shared common/shaders/ directory
Eliminates 36 duplicate shader files across workspaces. Structure: - common/shaders/{math,render,compute}/ - Shared utilities (20 files) - workspaces/*/shaders/ - Workspace-specific only Changes: - Created common/shaders/ with math, render, compute subdirectories - Moved 20 common shaders from workspaces to common/ - Removed duplicates from test workspace - Updated assets.txt: ../../common/shaders/ references - Enhanced asset_packer.cc: filesystem path normalization for ../ resolution Implementation: Option 1 from SHADER_REUSE_INVESTIGATION.md - Single source of truth for common code - Workspace references via relative paths - Path normalization in asset packer handoff(Claude): Common shader directory implemented
Diffstat (limited to 'common/shaders/ray_box.wgsl')
-rw-r--r--common/shaders/ray_box.wgsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/common/shaders/ray_box.wgsl b/common/shaders/ray_box.wgsl
new file mode 100644
index 0000000..d56ea1b
--- /dev/null
+++ b/common/shaders/ray_box.wgsl
@@ -0,0 +1,16 @@
+struct RayBounds {
+ t_entry: f32,
+ t_exit: f32,
+ hit: bool,
+};
+
+fn ray_box_intersection(ro: vec3<f32>, rd: vec3<f32>, extent: vec3<f32>) -> RayBounds {
+ let inv_rd = 1.0 / rd;
+ let t0 = (-extent - ro) * inv_rd;
+ let t1 = (extent - ro) * inv_rd;
+ let tmin_vec = min(t0, t1);
+ let tmax_vec = max(t0, t1);
+ let t_entry = max(0.0, max(tmin_vec.x, max(tmin_vec.y, tmin_vec.z)));
+ let t_exit = min(tmax_vec.x, min(tmax_vec.y, tmax_vec.z));
+ return RayBounds(t_entry, t_exit, t_entry <= t_exit);
+}