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authorskal <pascal.massimino@gmail.com>2026-02-14 07:22:17 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 07:24:51 +0100
commit0f53ed1ed8ed7c07cd7ea8e88e21b5be5d5494e5 (patch)
tree0e1a8426c16e7c89b83038d5b90bb9d94c6d06e5 /common/shaders/ray_box.wgsl
parent8dd77545b5ec2f45ce46b98dd7d94a3c4a13e290 (diff)
CNN v2: bilinear mip-level sampling and UI improvements
**CNN v2 Changes:** - Replace point sampling with bilinear interpolation for mip-level features - Add linear sampler (binding 6) to static features shader - Update CNNv2Effect, cnn_test, and HTML tool **HTML Tool UI:** - Move controls to floating bottom bar in central view - Consolidate video controls + Blend/Depth/Save PNG in single container - Increase left panel width: 300px → 315px (+5%) - Remove per-frame debug messages (visualization, rendering logs) **Technical:** - WGSL: textureSample() with linear_sampler vs textureLoad() - C++: Create WGPUSampler with Linear filtering - HTML: Change sampler from 'nearest' to 'linear' handoff(Claude): CNN v2 now uses bilinear mip-level sampling across all tools
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