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authorskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
commit9d1d4df877f96f1970dce2ab30cfae49d3d796e1 (patch)
tree681298bc46a58890f2b5581c16a05a4272ef4ed3 /common/shaders/passthrough_v2.wgsl
parent7947a1230e526eb17ca0252f81d19c18811bd355 (diff)
feat(sequence): Phase 1 - Sequence v2 foundation
- Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24) - Add NodeRegistry with aliasing support for ping-pong optimization - Add SequenceV2 base class with DAG execution - Add EffectV2 base class with multi-input/multi-output - Add comprehensive tests (5 test cases, all passing) - Corrected FATAL_CHECK usage (checks ERROR conditions, not success) Phase 1 complete: Core v2 architecture functional. Next: Phase 2 compiler (seq_compiler_v2.py) handoff(Claude): Phase 1 foundation complete, all tests passing (35/35)
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