diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
| commit | 472c2258dbeca000a454ea1781f09df63477563e (patch) | |
| tree | 98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/gaussian_blur.wgsl | |
| parent | 1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff) | |
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/gaussian_blur.wgsl')
| -rw-r--r-- | common/shaders/gaussian_blur.wgsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/common/shaders/gaussian_blur.wgsl b/common/shaders/gaussian_blur.wgsl index 551d522..7f85719 100644 --- a/common/shaders/gaussian_blur.wgsl +++ b/common/shaders/gaussian_blur.wgsl @@ -7,17 +7,17 @@ @group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; struct GaussianBlurParams { - direction: vec2<f32>, + direction: vec2f, radius: f32, _pad: f32, }; @group(0) @binding(3) var<uniform> params: GaussianBlurParams; -@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let texel_size = 1.0 / uniforms.resolution; let offset = params.direction * texel_size; - var color = vec4<f32>(0.0); + var color = vec4f(0.0); let kernel_size = i32(params.radius); var weight_sum = 0.0; |
