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authorskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
commit472c2258dbeca000a454ea1781f09df63477563e (patch)
tree98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/gaussian_blur.wgsl
parent1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff)
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/gaussian_blur.wgsl')
-rw-r--r--common/shaders/gaussian_blur.wgsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/common/shaders/gaussian_blur.wgsl b/common/shaders/gaussian_blur.wgsl
index 551d522..7f85719 100644
--- a/common/shaders/gaussian_blur.wgsl
+++ b/common/shaders/gaussian_blur.wgsl
@@ -7,17 +7,17 @@
@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
struct GaussianBlurParams {
- direction: vec2<f32>,
+ direction: vec2f,
radius: f32,
_pad: f32,
};
@group(0) @binding(3) var<uniform> params: GaussianBlurParams;
-@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let texel_size = 1.0 / uniforms.resolution;
let offset = params.direction * texel_size;
- var color = vec4<f32>(0.0);
+ var color = vec4f(0.0);
let kernel_size = i32(params.radius);
var weight_sum = 0.0;