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| author | skal <pascal.massimino@gmail.com> | 2026-02-14 07:22:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 07:24:51 +0100 |
| commit | 0f53ed1ed8ed7c07cd7ea8e88e21b5be5d5494e5 (patch) | |
| tree | 0e1a8426c16e7c89b83038d5b90bb9d94c6d06e5 /common/shaders/compute/gen_noise.wgsl | |
| parent | 8dd77545b5ec2f45ce46b98dd7d94a3c4a13e290 (diff) | |
CNN v2: bilinear mip-level sampling and UI improvements
**CNN v2 Changes:**
- Replace point sampling with bilinear interpolation for mip-level features
- Add linear sampler (binding 6) to static features shader
- Update CNNv2Effect, cnn_test, and HTML tool
**HTML Tool UI:**
- Move controls to floating bottom bar in central view
- Consolidate video controls + Blend/Depth/Save PNG in single container
- Increase left panel width: 300px → 315px (+5%)
- Remove per-frame debug messages (visualization, rendering logs)
**Technical:**
- WGSL: textureSample() with linear_sampler vs textureLoad()
- C++: Create WGPUSampler with Linear filtering
- HTML: Change sampler from 'nearest' to 'linear'
handoff(Claude): CNN v2 now uses bilinear mip-level sampling across all tools
Diffstat (limited to 'common/shaders/compute/gen_noise.wgsl')
0 files changed, 0 insertions, 0 deletions
