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| author | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-20 23:21:59 +0200 |
| commit | a91f89c8ea15665853176c05597760d0fcf6e0df (patch) | |
| tree | e403c16de7d44dff4f1bdb37ebb5c3186b191fcf /cnn_v3 | |
| parent | 5d20c892dedce7bc7486acbd72fbd35da69e413e (diff) | |
fix: code review cleanup — bugs, dead code, factorization, simplification
Bugs:
- B1: fix dead tempo debug (prev_tempo captured after assignment)
- B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset
- B3: fix get_free_pool_slot leak (unregister synth + free data on reuse)
- B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth
- B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32)
- B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder
Dead code:
- D1: remove unused particle_defs.h
- D3: remove create_post_process_pipeline_simple (zero callers)
- D4: remove empty gpu_draw()
- D5: remove write-only Hybrid3D::initialized_
- D6: remove legacy pending buffer path in audio.cc
Factorization:
- F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects
- F2: particle_common.wgsl snippet, #include in 3 WGSL shaders
- F3: gpu_create_shader_module() helper, used in 3 call sites
- F5: get_world_aabb() shared between bvh.cc and physics.cc
- F6: samples_to_seconds() replaces 6 inline expressions
- F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset
Simplification:
- S9+S1: WgslSamplerType param; Scene2Effect collapsed to thin wrapper
- S4: FFT heap allocs -> stack arrays (zero allocs on hot path)
- S5: ObjectType::CUBE documented as legacy alias for BOX; default changed
- S6: bind group dirty-flag in Renderer3D; remove duplicate pipeline set
- S7: create_gpu_procedural() helper in texture_manager (~80 lines removed)
37/37 tests passing.
handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'cnn_v3')
| -rw-r--r-- | cnn_v3/src/gbuffer_effect.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cnn_v3/src/gbuffer_effect.cc b/cnn_v3/src/gbuffer_effect.cc index 6815154..82ad8b1 100644 --- a/cnn_v3/src/gbuffer_effect.cc +++ b/cnn_v3/src/gbuffer_effect.cc @@ -118,7 +118,7 @@ void GBufferEffect::set_scene() { // 2 large cubes. // 2 large static cubes for shadow debugging. { - Object3D obj(ObjectType::CUBE); + Object3D obj(ObjectType::BOX); obj.position = vec3(1.0f, 0.0f, 0.0f); obj.scale = vec3(0.6f, 0.6f, 0.6f); obj.color = vec4(0.9f, 0.5f, 0.3f, 1.0f); |
