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| author | skal <pascal.massimino@gmail.com> | 2026-03-23 07:31:14 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-23 07:31:14 +0100 |
| commit | 1e3813355e37f903314ec2069ff788c6f69becfd (patch) | |
| tree | cb9ace6456a40eabb4ab0478f912c1adadffb6d1 /cnn_v3/src/gbuffer_effect.h | |
| parent | 13cf1438caa56b34529d4031ddf73d38286b70e5 (diff) | |
feat(cnn_v3): GBufferEffect temporal feedback via post_render()
- Add Effect::post_render() virtual hook, called after all effects in
the sequence have rendered each frame. Default is no-op.
- Sequence::render_effects() runs a second pass invoking post_render()
on all DAG nodes after the render pass completes.
- GBufferEffect: declare internal node_prev_tex_ (U8X4_NORM) for
persistent prev-frame CNN output. post_render() copies cnn_output_node_
→ node_prev_tex_ via CopyTextureToTexture. render() binds node_prev_tex_
as prev_cnn (binding 6) — zero on frame 0 (matches training convention).
- Expose set_cnn_output_node(name) API; call once at setup.
- Drop brittle ping-pong / input_nodes_[0] fallback.
- Update doc/SEQUENCE.md: post_render() semantics, frame execution order,
temporal feedback canonical pattern, node types table with G-buffer types.
- Update cnn_v3/docs/HOWTO.md: temporal feedback wiring section.
36/36 tests passing.
handoff(Gemini): prev.rgb temporal feedback now correct and generic.
Set set_cnn_output_node("sink") (or CNN output node name) once at setup.
Diffstat (limited to 'cnn_v3/src/gbuffer_effect.h')
| -rw-r--r-- | cnn_v3/src/gbuffer_effect.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/cnn_v3/src/gbuffer_effect.h b/cnn_v3/src/gbuffer_effect.h index 13d394d..8e777f8 100644 --- a/cnn_v3/src/gbuffer_effect.h +++ b/cnn_v3/src/gbuffer_effect.h @@ -46,6 +46,9 @@ class GBufferEffect : public Effect { void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; + // Copies cnn_output_node_ → node_prev_tex_ after all effects have rendered. + void post_render(WGPUCommandEncoder encoder, NodeRegistry& nodes) override; + // Populate the internal scene with ~20 rotating cubes and a few pumping // spheres. Must be called once before the first render(). void set_scene(); @@ -68,6 +71,16 @@ class GBufferEffect : public Effect { std::string node_depth_; std::string node_shadow_; std::string node_transp_; + std::string node_prev_tex_; // persistent prev-frame CNN output (rgba8unorm) + + // Name of the CNN effect's output node; set by caller before first render. + // When non-empty, the CNN output is copied into node_prev_tex_ each frame. + std::string cnn_output_node_; + + public: + void set_cnn_output_node(const std::string& name) { cnn_output_node_ = name; } + + private: // Owned scene and camera — populated by set_scene() Scene scene_; |
