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| author | skal <pascal.massimino@gmail.com> | 2026-03-22 13:10:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-22 13:10:47 +0100 |
| commit | d181e145296a04384850e09be03b697458cd8439 (patch) | |
| tree | 5b3280253e96e3abcb9dc3889860f02ba8260c1b /cnn_v3/shaders | |
| parent | 96b454743a2eac2ae1d4bdd38d7ca81cc4fd100b (diff) | |
fix(cnn_v3): fix texture format mismatches in cnn_v3_test sequence
- seq_compiler: add gbuf_albedo/gbuf_rgba32uint to NODE_TYPES
- timeline: declare gbuf_feat0/feat1 as gbuf_rgba32uint, route
CNNv3Effect output through cnn_v3_out (gbuf_albedo) + Passthrough
to sink (dec0 can't write directly to Rgba8Unorm sink)
- cnn_v3_effect: fix update_bind_groups using .set() instead of
.replace() causing FATAL assert on second frame
- TODO: add CNN v3 "2D mode" (G-buffer-free) future task
handoff(Gemini): CNNv3Effect now runs without crashes at --seek 48
Diffstat (limited to 'cnn_v3/shaders')
0 files changed, 0 insertions, 0 deletions
