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| author | skal <pascal.massimino@gmail.com> | 2026-03-22 20:21:50 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-22 20:21:50 +0100 |
| commit | 7a8227bc8b67f935685991f43666ee938ce39393 (patch) | |
| tree | 2f3ac39f959ef619fea6c4a8fc91fbdc493de65c /cnn_v3/shaders/gbuf_deferred.wgsl | |
| parent | f99109e315f704c64d1deb4d5a0c5424d20924d2 (diff) | |
fix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffect
Raw WGSL was sent to WebGPU without resolving the math/normal include.
Also removed unused feat_tex1 binding (shadow dropped for now).
Diffstat (limited to 'cnn_v3/shaders/gbuf_deferred.wgsl')
| -rw-r--r-- | cnn_v3/shaders/gbuf_deferred.wgsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/cnn_v3/shaders/gbuf_deferred.wgsl b/cnn_v3/shaders/gbuf_deferred.wgsl index fffe5b9..dda4b27 100644 --- a/cnn_v3/shaders/gbuf_deferred.wgsl +++ b/cnn_v3/shaders/gbuf_deferred.wgsl @@ -5,7 +5,6 @@ #include "math/normal" @group(0) @binding(0) var feat_tex0: texture_2d<u32>; -@group(0) @binding(1) var feat_tex1: texture_2d<u32>; @group(0) @binding(2) var<uniform> uniforms: GBufDeferredUniforms; struct GBufDeferredUniforms { |
