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authorskal <pascal.massimino@gmail.com>2026-02-15 18:52:48 +0100
committerskal <pascal.massimino@gmail.com>2026-02-15 18:52:48 +0100
commitd4b67e2f6ab48ab9ec658140be4f1999f604559a (patch)
tree2502b0dc89748f7cfe674d3c177bd1528ce1c231 /cnn_v1/src/cnn_effect.h
parent161a59fa50bb92e3664c389fa03b95aefe349b3f (diff)
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
Consolidate CNN v1 (CNNEffect) into dedicated directory: - C++ effect: src/effects → cnn_v1/src/ - Shaders: workspaces/main/shaders/cnn → cnn_v1/shaders/ - Training: training/train_cnn.py → cnn_v1/training/ - Docs: doc/CNN*.md → cnn_v1/docs/ Updated all references: - CMake source list - C++ includes (relative paths: ../../cnn_v1/src/) - Asset paths (../../cnn_v1/shaders/) - Documentation cross-references CNN v1 remains active in timeline. For new work, use CNN v2 with enhanced features (7D static, storage buffer, sigmoid activation). Tests: 34/34 passing (100%)
Diffstat (limited to 'cnn_v1/src/cnn_effect.h')
-rw-r--r--cnn_v1/src/cnn_effect.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/cnn_v1/src/cnn_effect.h b/cnn_v1/src/cnn_effect.h
new file mode 100644
index 0000000..cdcd656
--- /dev/null
+++ b/cnn_v1/src/cnn_effect.h
@@ -0,0 +1,53 @@
+// CNN post-processing effect header
+// Multi-layer neural network stylization
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+struct CNNLayerParams {
+ int layer_index;
+ float blend_amount; // Blend: mix(input, output, blend_amount)
+ float _pad[2];
+};
+static_assert(sizeof(CNNLayerParams) == 16);
+
+struct CNNEffectParams {
+ int layer_index = 0; // Which layer to render (0-based)
+ int total_layers = 1; // Total number of layers in the CNN
+ float blend_amount = 1.0f; // Final blend with original input
+};
+
+class CNNEffect : public PostProcessEffect {
+ public:
+ explicit CNNEffect(const GpuContext& ctx);
+ explicit CNNEffect(const GpuContext& ctx, const CNNEffectParams& params);
+
+ void init(MainSequence* demo) override;
+ void resize(int width, int height) override;
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ // Layer 0 needs framebuffer capture for original input
+ bool needs_framebuffer_capture() const override {
+ return layer_index_ == 0;
+ }
+
+ void set_beat_modulation(bool enabled, float scale = 1.0f) {
+ beat_modulated_ = enabled;
+ beat_scale_ = scale;
+ }
+
+ private:
+ int layer_index_;
+ int total_layers_;
+ float blend_amount_;
+ bool beat_modulated_ = false;
+ float beat_scale_ = 1.0f;
+ WGPUTextureView input_view_;
+ WGPUTextureView original_view_;
+ UniformBuffer<CNNLayerParams> params_buffer_;
+ WGPUBindGroup bind_group_;
+ MainSequence* demo_ = nullptr;
+};