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authorskal <pascal.massimino@gmail.com>2026-02-21 09:44:17 +0100
committerskal <pascal.massimino@gmail.com>2026-02-21 09:50:09 +0100
commitde9bc553ed0e8bda42057ac441936c20a8185f60 (patch)
tree1d7417510512b670bf3ce14c18020b45e5baec24 /cnn_v1/shaders/cnn_conv5x5.wgsl
parente0f326e23f6b96f31ce9e8bbd5b5f2233e6a90ba (diff)
refactor(wgsl): Use vec*f alias for vector types
Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions. Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward. Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure.
Diffstat (limited to 'cnn_v1/shaders/cnn_conv5x5.wgsl')
-rw-r--r--cnn_v1/shaders/cnn_conv5x5.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/cnn_v1/shaders/cnn_conv5x5.wgsl b/cnn_v1/shaders/cnn_conv5x5.wgsl
index 9328d75..415938e 100644
--- a/cnn_v1/shaders/cnn_conv5x5.wgsl
+++ b/cnn_v1/shaders/cnn_conv5x5.wgsl
@@ -77,7 +77,7 @@ fn cnn_conv5x5_7to4_src(
let step = 1.0 / resolution;
let original = (textureSample(tex, samp, uv) - 0.5) * 2.0;
- let gray = dot(original.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
+ let gray = dot(original.rgb, vec3f(0.2126, 0.7152, 0.0722));
let uv_norm = (uv - 0.5) * 2.0;
let in1 = vec4<f32>(uv_norm, gray, 1.0);