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authorskal <pascal.massimino@gmail.com>2026-02-14 15:23:14 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 15:23:14 +0100
commitde7514e6b9ff9c0b9320975ba7d44754b5115b54 (patch)
treeef5401878f931357878c6771a3252cf4cf72175a /cmake/Validation.cmake
parent8ce27b7e15f0fc65c8ee78950c7501660b936178 (diff)
refactor(wgsl): replace inline fullscreen_vs with common include
Replace duplicate fullscreen triangle vertex shader code with #include "render/fullscreen_vs" in 8 workspace shaders. Eliminates ~60 lines of duplication and establishes single source of truth. Modified shaders: - circle_mask_compute.wgsl (main/test) - circle_mask_render.wgsl (main/test) - ellipse.wgsl (main/test) - gaussian_blur.wgsl (main/test) Updated test_shader_assets.cc to validate include directive instead of inline @vertex keyword for affected shaders. All tests passing (34/34). handoff(Claude): Shader modularization - fullscreen_vs consolidated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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