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| author | skal <pascal.massimino@gmail.com> | 2026-03-22 10:16:39 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-22 10:16:39 +0100 |
| commit | cdfd04179e6afd326c241e071cd082190e37b7f5 (patch) | |
| tree | 52cbe16033e05f19a52bfbaf81b533afff1d202f /cmake/Toolchain-MinGW-w64.cmake | |
| parent | 8fdc447ca7d490f2075e4f0604f6896de1bcda75 (diff) | |
fix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel names
blender_export.py:
- Replace broken compositor FileOutput approach with native OPEN_EXR_MULTILAYER
render output; all enabled passes included automatically, no socket wiring needed
- Suppress Fra:/Mem: render spam via os.dup2 fd redirect; per-frame progress
printed to stderr via render_post handler
pack_blender_sample.py:
- get_pass_r: try .R/.X/.Y/.Z/'' suffixes + aliases param for Depth→Z fallback
- combined_rgba loaded once via ("Combined","Image") loop; shared by transp+target
- Remove unused sys import
HOW_TO_CNN.md: update channel table to native EXR naming (Depth.Z, IndexOB.X,
Shadow.X), fix example command, note Shadow defaults to 255 when absent
handoff(Gemini): blender pipeline now produces correct multilayer EXR with all
G-buffer passes; pack script handles native channel naming
Diffstat (limited to 'cmake/Toolchain-MinGW-w64.cmake')
0 files changed, 0 insertions, 0 deletions
