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authorskal <pascal.massimino@gmail.com>2026-02-14 15:26:55 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 15:26:55 +0100
commit0127c747a41f972fd68e3e6e6b472859bfdb80dd (patch)
tree85d7277dbce1581f583a259368471e874b372a19 /cmake/DemoTests.cmake
parentde7514e6b9ff9c0b9320975ba7d44754b5115b54 (diff)
refactor(wgsl): consolidate SDF shapes into single common file
Merge sdf_primitives.wgsl into math/sdf_shapes.wgsl to eliminate duplication and establish single source of truth for all SDF functions. Changes: - Delete common/shaders/sdf_primitives.wgsl (duplicate of math/sdf_shapes.wgsl) - Add sdBox2D() and sdEllipse() to math/sdf_shapes.wgsl - Update ellipse.wgsl (main/test) to use #include "math/sdf_shapes" - Update scene1.wgsl to use math/sdf_shapes instead of sdf_primitives - Rename asset SHADER_SDF_PRIMITIVES → SHADER_SDF_SHAPES - Update shader registration and tests Impact: - ~60 lines eliminated from ellipse shaders - Single source for 3D primitives (sphere, box, torus, plane) and 2D (box, ellipse) - Consistent include path across codebase All tests passing (34/34). handoff(Claude): SDF shapes consolidated to math/sdf_shapes.wgsl Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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