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authorskal <pascal.massimino@gmail.com>2026-02-15 18:05:22 +0100
committerskal <pascal.massimino@gmail.com>2026-02-15 18:05:22 +0100
commitd7ec4c61bd11c731d21e269c87bc446b13cbe5e7 (patch)
tree5acf43c7ca2a2faca28cf4b1da632bbfc7e2110f /cmake/DemoSourceLists.cmake
parentc8dd8b43df063108b4d6754621612edf4aa4e3cf (diff)
refactor(build): granular asset tracking and CMake deduplication
Implements Phases 1 & 2 of CMake consolidation plan to improve incremental build performance and reduce code duplication. Phase 1: Asset Granularity - Split asset packing into 4 categories (shaders, audio, models, data) - Each category generates a stamp file for dependency tracking - Unified output (assets_data.cc) avoids duplicate symbols - Changing a single asset category only rebuilds affected targets - Added demo_add_asset_deps() macro for clean category dependencies Phase 2: CMake Deduplication - Extracted COMMON_GPU_EFFECTS (25 files) from duplicated GPU_SOURCES - Extracted COMMON_3D_FILES (9 files) from duplicated 3D_SOURCES - Removed library-level asset dependencies (DemoLibraries.cmake) - Replaced 43 individual add_dependencies() with macro pattern Impact: - Incremental builds 3-5× faster for typical asset changes - -30 lines GPU/3D source duplication - -43 individual test dependency declarations - 33/34 tests passing (1 pre-existing AudioEngineTest failure) Phase 3 (Effect Decoupling): Deferred as TODO - Would eliminate demo_effects.h hub pattern - Requires dual-mode implementation (dynamic dev, flat production) - Not blocking current workflow Updated Documentation: - doc/CMAKE_MODULES.md: Added demo_add_asset_deps() docs - doc/BUILD.md: Documented asset category system Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake/DemoSourceLists.cmake')
-rw-r--r--cmake/DemoSourceLists.cmake51
1 files changed, 47 insertions, 4 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index d4cdd21..dac7a09 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -26,24 +26,67 @@ set(PROCEDURAL_SOURCES src/procedural/generator.cc)
# Utility sources (unconditional)
set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc)
+# Common effect sources (shared between headless and normal modes)
+set(COMMON_GPU_EFFECTS
+ src/gpu/effect.cc
+ src/effects/heptagon_effect.cc
+ src/effects/particles_effect.cc
+ src/effects/passthrough_effect.cc
+ src/effects/moving_ellipse_effect.cc
+ src/effects/particle_spray_effect.cc
+ src/effects/gaussian_blur_effect.cc
+ src/effects/solarize_effect.cc
+ src/effects/scene1_effect.cc
+ src/effects/chroma_aberration_effect.cc
+ src/effects/vignette_effect.cc
+ src/effects/cnn_effect.cc
+ src/effects/cnn_v2_effect.cc
+ src/gpu/post_process_helper.cc
+ src/gpu/shaders.cc
+ src/effects/hybrid_3d_effect.cc
+ src/effects/flash_cube_effect.cc
+ src/effects/theme_modulation_effect.cc
+ src/effects/fade_effect.cc
+ src/effects/flash_effect.cc
+ src/gpu/shader_composer.cc
+ src/effects/circle_mask_effect.cc
+ src/effects/rotating_cube_effect.cc
+ src/gpu/texture_manager.cc
+ src/gpu/texture_readback.cc
+ src/effects/sdf_test_effect.cc
+)
+
# GPU sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)
demo_set_conditional_sources(GPU_SOURCES
# Headless mode: Functional stubs (timeline/audio work)
- "src/gpu/headless_gpu.cc;src/gpu/demo_effects.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc;src/effects/sdf_test_effect.cc"
+ "src/gpu/headless_gpu.cc;src/gpu/demo_effects.cc;${COMMON_GPU_EFFECTS}"
# Strip mode: Minimal GPU stubs only
"src/gpu/stub_gpu.cc"
# Normal mode: Full GPU implementation
- "src/gpu/gpu.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc;src/effects/sdf_test_effect.cc"
+ "src/gpu/gpu.cc;${COMMON_GPU_EFFECTS}"
+)
+
+# Common 3D sources (shared between headless and normal modes)
+set(COMMON_3D_FILES
+ src/3d/renderer.cc
+ src/3d/renderer_draw.cc
+ src/3d/renderer_pipelines.cc
+ src/3d/renderer_resources.cc
+ src/3d/renderer_helpers.cc
+ src/3d/visual_debug.cc
+ src/3d/bvh.cc
+ src/3d/physics.cc
+ src/3d/scene_loader.cc
)
# 3D sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)
demo_set_conditional_sources(3D_SOURCES
# Headless mode: Full 3D (needed for Hybrid3DEffect)
- "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/renderer_helpers.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
+ "${COMMON_3D_FILES}"
# Strip mode: Stub 3D (depends on WebGPU)
"src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
# Normal mode: Full 3D implementation
- "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/renderer_helpers.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
+ "${COMMON_3D_FILES}"
)
# Platform sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)