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authorskal <pascal.massimino@gmail.com>2026-02-28 09:25:35 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:25:35 +0100
commitbc1beb58ba259263eb98d43d2aa742307764591c (patch)
treeeae97b1496811ed6f2fde60b1b914f2bcf2d825f /cmake/DemoOptions.cmake
parent34bee8b09566a52cedced99b7bd13d29907512ce (diff)
fix(tools/shadertoy): sync templates and script to current codebase conventions
- template.h/cc: new Effect constructor/render signatures, RAII wrappers, HEADLESS_RETURN_IF_NULL, #pragma once - template.wgsl: sequence_uniforms + render/fullscreen_uv_vs includes, UniformsSequenceParams at binding 2, VertexOutput in fs_main - convert_shadertoy.py: paths src/effects/ + src/shaders/, new Effect pattern (create_post_process_pipeline, pp_update_bind_group), correct field names (beat_time/beat_phase), updated next-steps instructions - README.md: streamlined to quick-ref; accurate GLSL→WGSL table and uniforms Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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